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Maze Runner 2: The Scorch Trials Demo Reel

Breakdown

  • 00:00:00 - Background debris and warehouse destruction (using constrained rigid sims).
  • 00:00:02 - Dry vines fracture and destruction; secondary debris.
  • 00:00:06 - Glass fracture.
  • 00:00:12 - Column destruction. Originally there was a live-action prop in place, but we decided to digitally replace and enhance it.
  • 00:00:18 - Glass fracture, including passive plaster debris and hand-sculpted shard remains.
  • 00:00:28 - Internal and external helicopter destruction. I used deformers to crumple the cabin and tail at points of impact, fractured the glass, rigged and simmed internal and external elements, and added random metal debris to spill when the helicopter turns over.
  • 00:00:34 - Dust squib.
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